![]() ![]() It was decided that all doctrines would benefit if they were balanced to be playable in 1v1's against all other doctrines. ![]() The made it hard for players to play their favorite doctrines if an opponent simply chose a pure counter.Īfter dozens of surveys to players, long forum discussions, and watching endless replays, the devs decided to make a first "test" changes as a pilot with the iconic armor doctrine vs blitzkrieg doctrine. ![]() Additionally, there were clear "rock paper scissors" game strategies where certain doctrines were clear counters to other doctrines. Meanwhile, other doctrines were well rounded and independent, able to put up a good fight but never had the same overwhelming end-game power as other doctrines. Some doctrines were very specialized and required teamwork, but when was well supported became over dominating monsters. The results in the survey found that a key reason why balance was also so difficult was because all the doctrines did not fall under a common design philosophy. About a year and a half ago a survey was released to test a hypothesis on why the balance was always so volatile. For those of you just finding out about these changes and the "beta" now, here's a quick catch up:įor years BK has had a lot of trouble staying balanced between Axis and Allies. Almost a year has passed since we've embarked on a project that would fundamentally change the mod. ![]()
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